Basic Actions
Different values: 26
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object {Basic Actions}
    _id : string {Basic Actions._id} (all different values)
    folder : string {Basic Actions.folder} (same value: 'dfRpdU8Efsenms12')
    img : string {Basic Actions.img} (4 different values)
        'systems/pf2e/icons/actions/OneAction.webp' (x20)
        'systems/pf2e/icons/actions/Reaction.webp' (x3)
        'systems/pf2e/icons/actions/FreeAction.webp' (x2)
        'systems/pf2e/icons/actions/TwoActions.webp' (x1)
    name : string {Basic Actions.name} (all different values)
    system : object {Basic Actions.system}
        actionType : object {Basic Actions.system.actionType}
            value : string {Basic Actions.system.actionType.value} (3 different values)
                'action' (x21)
                'reaction' (x3)
                'free' (x2)
        actions : object {Basic Actions.system.actions}
            [value] : integer {Basic Actions.system.actions.value} (2 different values)
                1 (x20)
                2 (x1)
        [category] : string {Basic Actions.system.category} (3 different values)
            'interaction' (x18)
            'defensive' (x3)
            'offensive' (x1)
        description : object {Basic Actions.system.description}
            value : string {Basic Actions.system.description.value} (all different values)
        publication : object {Basic Actions.system.publication}
            license : string {Basic Actions.system.publication.license} (same value: 'ORC')
            remaster : boolean {Basic Actions.system.publication.remaster} (same value: True)
            title : string {Basic Actions.system.publication.title} (same value: 'Pathfinder Player Core')
        rules : ignored (Foundry rules object) {Basic Actions.system.rules}
        traits : object {Basic Actions.system.traits}
            rarity : string {Basic Actions.system.traits.rarity} (same value: 'common')
            value : array<string> {Basic Actions.system.traits.value}
                Length: min=0 max=3
                Value type: string {Basic Actions.system.traits.value.[]} (7 different values)
                    'move' (x9)
                    'concentrate' (x5)
                    'manipulate' (x4)
                    'attack' (x2)
                    'secret' (x2)
                    'auditory' (x1)
                    'visual' (x1)
        [selfEffect] : object {Basic Actions.system.selfEffect}
            name : string {Basic Actions.system.selfEffect.name} (3 different values)
                'Effect: Avert Gaze' (x1)
                'Effect: Raise a Shield' (x1)
                'Effect: Cover' (x1)
            uuid : string {Basic Actions.system.selfEffect.uuid} (3 different values)
                'Compendium.pf2e.other-effects.Item.Effect: Avert Gaze' (x1)
                'Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield' (x1)
                'Compendium.pf2e.other-effects.Item.Effect: Cover' (x1)
    type : string {Basic Actions.type} (same value: 'action')